Five-color Commanders have always been a weird bunch in Magic: The Gathering. With access to all of the best cards without restriction, even a vanilla five-color card could make a compelling deck. For better or worse, this has made five-color cards rather boring, especially with Wizards churning them out recently.
Following the advent of Rulebreaker cards, which handily prevent five-color soup decks, these Commanders are easier to hate than ever. That being said, it’s hard to deny just how powerful five-color Commanders can be, especially with the right support. With this in mind, Infinite Guideline Station is very much worth paying attention to, especially because it’s actually quite interesting.
MTG Infinite Guideline Station

As much as Infinite Guideline Station is a Spacecraft, it thankfully isn’t a truly boring five-color set mechanic Commander. Technically, yes, you can run every Spacecraft in MTG along with it for a weird soupy amalgam. Thankfully, though, this card does its own thing, and the Stationed effect is a powerful, yet basically ignorable upside.
With Infinite Guideline Station, the star of the show is its ability to effortlessly create tons of 2/2 Robots. All you have to do is build a wide multicolored board, and that’s not exactly a high bar to clear. Not only are staples like
Jhoira, Weatherlight Captain
Jhoira, Weatherlight Captain
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
naturally multicolored, but there’s plenty of specific multicolor support.
Leveraging cards like
Faeburrow Elder
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
and
Bloom Tender
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
, getting mana to fuel your plays is surprisingly easy. Similarly,
Fallaji Wayfarer
Fallaji Wayfarer
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)
can effectively reduce costs, while
Inga and Esika
Inga and Esika
Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
can refill your hand. Once on the board,
General Ferrous Rokiric
General Ferrous Rokiric
Hexproof from monocolored
Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
helps grow your army even further, and
Tam, Mindful First-Year
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn.
keeps everyone safe.
Thanks to Infinite Guideline Station’s multicolor focus, value engines like Aragorn, the Unifier, are basically free inclusions. The same is also true of
Rienne, Angel of Rebirth
Rienne, Angel of Rebirth
Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
,
Jenson Carthalion, Druid Exile
Jenson Carthalion, Druid Exile
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
{5}, {T}: Add {W}{U}{B}{R}{G}.
, and
Jodah, the Unifier
Jodah, the Unifier
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
, which all work wonders together. While activating these cards is trivial,
Leyline of the Guildpact
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
makes it a done deal, while also supercharging your Robot Tokens.
By making any Robot Token that Infinite Guideline Station creates five-colored, things get very silly very quickly. Using
Abuelo, Ancestral Echo
Abuelo, Ancestral Echo
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
, for instance, you can flicker Guideline to double your board instantly. As if that’s not enough, you also have access to
Anointed Procession
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
,
Bard, King of Dale
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, and
Doubling Season
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
.
Countless Colorful Combos

While Infinite Guideline Station is very capable of playing a fair game and spiraling out of control, it’s also got a nasty combo suite. It might be a Game Changer, but
Coalition Victory
Coalition Victory
You win the game if you control a land of each basic land type and a creature of each color.
is arguably the fairest, and potentially easiest of these. While you can force it with
Leyline of the Guildpact
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
, realistically, you’ll hit this card’s conditions just by playing your deck.
If you want to be slightly meaner, you can use Infinite Guideline Station alongside
Time Sieve
Time Sieve
{T}, Sacrifice five artifacts: Take an extra turn after this one.
and a repeatable flicker engine. Using
Abuelo, Ancestral Echo
Abuelo, Ancestral Echo
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
, for instance, you can easily flicker Guideline to make more Robots to sacrifice to Time Sieve. So long as you have four or more multicolored cards, this easily gives you infinite turns for an easy win.
Similarly, you can also use Abuelo alongside
Phyrexian Altar
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
to generate infinite mana. So long as you have over three multicolored cards, you’ll always net one mana doing this, opening up
Walking Ballista
Walking Ballista
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
wins. Notably, this combo has plenty of redundancy, with cards like
Urza, Prince of Kroog
Urza, Prince of Kroog
Artifact creatures you control get +2/+2.
{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
and
Chrome Dome
Chrome Dome
Other artifact creatures you control get +1/+0.
{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
being optional inclusions.
A True Budget Bomb
While we were initially rather cold on Infinite Guideline Station, there’s no denying this card is powerful when built around. Hell, we’ve not even touched upon its Station ability, which can draw you an obscene amount of cards. The real selling point, however, is this card’s price, as copies are under $0.20 on TCGplayer.
With this price point in mind, it’s little wonder that Infinite Guideline Station is rather well played in Commander already. According to EDHREC, this card helms a little over 10,000 decks, though it’s not very popular in the 99. Thankfully, this popularity isn’t enough to make it expensive, so it’s well worth considering for your next deck.
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